I'm so interested in 3d modeling, so i watched tutorials for 3ds max & maya to decide which one that i need to learn to be more helpful of what i need to create but i found that modeling in maya is so comfortable and easy with shortcuts and menus while 3ds max has some sort of architectural compositing in modeling .. that i can modify the polygon with segment or edges placed in specific measure and distance of the polygon for more accurate simulation .
I didn't involved so much in both of software yet , but i hope if there any solution for this , would you kindly inform me .
What i need to create is simulating reality in software that provide measured composting ,shortcuts , easy modifiers