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Merge selected objects to a single poly with baked vertices animation

Merge selected objects to a single poly with baked vertices animation

Max needs a native and fast methods to merge/split ANIMATED meshes and particles (with correct xform reset), store them as external files, convert external caches back into mesh animation.

As a next step - manageable unified cache for faster internal playback and exchange between apps.

May a be new kind of objects, like multiPoly.

 

References:

For now the only simple way to combine objects in a such manner - is a script RS Pointcache Merger.

It bakes animation into pointcache for each selected object and then merges them into one. It's a long process, sometimes unstable, with frozen interface. But then it's possible to export resulting object as alembic to use in other apps

There is also a plugin XMESH.

 

Description:

Multithreaded combine objects into one editable poly, while keeping vertices animation and bake transformations into vertices animation.

Keep chosen pivot pos/rot or place it in [0, 0, 0] with world align.

Automatic assignation of  IDs from applied materials and new combined material as a result.

 

Batch export and load such objects as Alembic (for other apps) or Point cache / new format. In alembic case save material per exported object in a target directory, auto load such material with alembic import.

 

Allow to split/combine resulting objects/cashes while keeping animation intact.

Possibly extend editable poly's attach and particles with such method.

Extend imported alembic with such method.

 

8 Comments
michael_spaw
Autodesk

Thanks for the idea.

 

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

electrotoast_old
Community Manager
Status changed to: Future Consideration
 
gandhics
Advocate

Probably something like this 😉

http://cganimator.com/mcg-onemesh-object/

Anonymous
Not applicable

Gandhics:

also need to bake animation from modifier tree / vertex deformation / transformation /parenting result into a single/multiple editable poly objects with animated vertices, but without animated transforms.

While keeping original materials, uv's, smoothing groups, e.t.c.

At this moment max can't do such operation even with single object. If you'll try to export alembic, it will separate vertices transforms and object parenting.

gandhics
Advocate

My oneMesh does all that. You can make onemesh and alembic out.

The main benefit/strength of alembic over other format is keepling entire hierarchies.

It never designed to merge multiple objects as one like xmesh.

 

 

Anonymous
Not applicable

Gandhics:

Then Nice Smiley Very Happy

I'll check it.

 

gandhics
Advocate

BTW, I still want to have bult in solution. 🙂

SO..add my vote for native onemesh!

Anonymous
Not applicable

I think there is a a way to improve "onemesh" by adding objects via named selections sets, freeze pivot with onemesh, and (optional) creating some visible helper at origin.

Your MCG works fine!

GREAT job! Smiley LOL

I never expected that someone (and mostly autodesk) will do this feature in nearest 10 years. And you already did it in 2016.

 

 

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