Problem: You have several Max files that are supposed to share attributes, but you don't want to do xref's for various reasons, but you still want to edit several scene files at the same time. For example lets say the environment or render stats needed to be changed.
Solution would be something like this: Open up a scene file. record via state sets your changes. Select the scene files you would want to change, with an option to make new as to not over write the old, and then publish those changes to the new Max files.