Hi
Please can you keyframing animations do via modifiers such as noise, cloth, mcloth?
Currently, I had modeled a waving flag on 3ds max and animated it via cloth modifier plus wind; it works great, so far all is ok.
When I export my animated flag as fbx to the game engine, what I get is a static flag that does nothing, even opening the exported fbx file in other 3d software, get the same. I had tried even using point cache with no avail; so please, keyframe those sorts of animations, does not make sense a flag that just is animated in 3ds max. 🙂
Alembic could help though, pity the game engine I'm using (indie game engine) does not support alembic files yet.
Thanks in advance 🙂