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Keyframing animations done via modifier

Keyframing animations done via modifier

Hi

Please can you keyframing animations do via modifiers such as noise, cloth, mcloth?

Currently, I had modeled a waving flag on 3ds max and animated it via cloth modifier plus wind; it works great, so far all is ok.

When I export my animated flag as fbx to the game engine, what I get is a static flag that does nothing, even opening the exported fbx file in other 3d software, get the same. I had tried even using point cache with no avail; so please, keyframe those sorts of animations, does not make sense a flag that just is animated in 3ds max. 🙂

Alembic could help though, pity the game engine I'm using (indie game engine) does not support alembic files yet.

Thanks in advance 🙂

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