When I saw Influence Helper I was thinking will be useful for much more than splines, but looks like not. So this is my request:
-We have an Influence Helper, i will like to have more falloff options (square, cylinder, mesh, etc... (look at mograph in cinema 4d).
-We need max value and minim value (not only o to 1)
-We can use that on any softselection (spline or mesh), but also on any value for any object.
Imagine we have 1000 tubes, with a bend modifier, In some way we can set that the bend angle ins controlled by our influence Helper (i will like to do that in an easy way, not only using wireparmeters like now, and that we can do that over this 1000 objects in few steps). Then we will control all this bend angles based on a distance to this influence helper.
-Yes, we can do something similar with expose transform, but since his workflow to make this work few people know about that, I will like that we can apply this influence Helper easily over 1000 objects or more, without the need to setup first one, and then cloned, or having to do the setup of this expose transform object by object. Should be an easy setup, procedural and easily scalable. Will be a good way to create motiongraphics in a similar way to mograph in cinema 4d or MASH. But on a 3dsmax way.
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