The Revit to 3ds Max workflow has a few broken parts, mostly related to lighting.
- The scale of lights is often wrong, they have to be rescaled manually in 3ds Max
- Lights are always rotate 90 degrees, they must be rotated manually and individually
- Lights are all off by default, they must be turned on manually
Please just fix the scaling and lighting issues. These things have to be fixed manually every-time the model is updated and it eats up precious time. You're so close to interoperability, but somehow this has been broken (and not detected?) for the last 5+ years.
Once I have this, I will be able to do renderings with all my electrical lights, a lot more seamlessly (using Octane plugin from 3ds Max)
Link to Revit idea:
https://forums.autodesk.com/t5/revit-ideas/improve-revit-to-3ds-max-interoperability-lighting/idc-p/...