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improve Quadify modifier algorithm

improve Quadify modifier algorithm

i'm not asking for any fancy to be added to the quadify modifier, just please improve the algorithm.

 

one of the reasons for me personally is that i live to use the quick and dirty modeling workflow of booleans with a chamfer on top.

examples here for Max and Maya . but sometimes with this workflow is that you can get a lot of artifacts because there are lots of NGons. sometimes i can get rid of the artifacts with a quadify modifer but most of the time the algorithm is so bad that i can't use it.

 

This workflow has become quite popular with game and concept artist who like non destructive modeling but what would make it even better is a improved quadify modifier.

4 Comments
companioncube
Collaborator

Another idea i had for this is possibly using edge crease sets and/or smoothing groups to influence the quadify algorithm. 

michael_spaw
Autodesk

Thanks

 

-Michael

Kelly_Michels
Alumni
Status changed to: Future Consideration
 
Anonymous
Not applicable

**Comment deleted, was in wrong section.

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