i'm not asking for any fancy to be added to the quadify modifier, just please improve the algorithm.
one of the reasons for me personally is that i live to use the quick and dirty modeling workflow of booleans with a chamfer on top.
examples here for Max and Maya . but sometimes with this workflow is that you can get a lot of artifacts because there are lots of NGons. sometimes i can get rid of the artifacts with a quadify modifer but most of the time the algorithm is so bad that i can't use it.
This workflow has become quite popular with game and concept artist who like non destructive modeling but what would make it even better is a improved quadify modifier.