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Implement Cinema 4D's Path Selection

Implement Cinema 4D's Path Selection

Many, many times I find myself thinking about this feature and how much time it would save me when I'm trying to select a continuous path of edges.

 

PathSelection.gif

5 Comments
teratron
Advocate

Try holding **** then click-releasing and move along the desired path. Sometimes you need to help it out a bit with an extra click along the way but it looks close to what you have depicted.

teratron
Advocate

That's supposed to be s h i f t then click.

yup you need to help it with some extra clicks in Max. How does it behave in C4D when you dont have boundary edges? Does this way of selecting have a specific name in Max or a documentation?

 

Does this way of Shift selection work with Preview Selection turned on (Sub object and Multi) ?

 

I guess this idea would be better renamed Improve 3ds Max contiguous edge selection to the likes of Path Selection in C4D

 

teratron
Advocate

@Kranos_Orphydian  I realized I replied to you in the wrong thread lol.
https://forums.autodesk.com/t5/3ds-max-ideas/intersect-with-selection/idc-p/11090376#M10123

Fill hole selection does work with edge-loops but you would have to shrink it after to get what you want I think. So fewer commands to do it with polys to start if you can.

teratron_0-1649348925057.png

 




@teratron yeah, I know you can convert the selection and then shrink it. Wanted a Multi subobject selection to be supported with this operation.

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