Hello,
I would like to request you to please introduce freeze transform and set to zero program into 3Ds Max.
I am working on 3D max to Unity workflow. Main problem i faced is coordinate system. After my work done i always apply reset X form modifier and convert it to Poly then i export to FBX and open it in Unity. Problem start from that point. My UV's always get flipped. Then i have to poen same FBX into Maya and have to apply freeze transform and set to zero and once again convert into FBX. Finally that FBX works fine in Unity.... I am tired with this problem...
Once again request you to please introduce freeze transform and set to zero program into 3Ds Max.
Thank you.