- let us define the liquid rate and animate it rather than relying on emitter size
- add a dissipation rate for liquids, currently only possible with foam
- work on features commonly used in PhoenixFD, something that would also be great is a way to create an infinite ocean with the likes of Arnold renderer
Max fluids are really only useful for small setups, and PhoenixFD subscription costs about 15% more than your indie license which is a lot of money if you only need fluids.