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FBX for export animation from max to maya and viceversa!

FBX for export animation from max to maya and viceversa!

Now, All of us know the marketing was against these software!... many people are convinced that or max or maya are the best but.... seriously we are a bit "tired"..... People need to use liked software!... nothing else ... but real problem is "knowledge" from people and "interoperatibility" from productor.

We have an incredible exporter, FBX but in many cases is an hell!....

We need:

 

1) scale compatibility

2) controller compatibilities

3) point cache inside exportation

4) alembic compatibilitis

5) modifiers compatibilities

6) scene assembly / xref compatibilities

 

Please, pay attention about this.... becouse "interoperatibilities, pipeline and scene assembly" are our work!

 

Thanks!

 

 

 

 

1 Comment
kinedix
Participant

Have Autodesk people ever tried to use "send to Max" and "send to Maya" - it is not working as it supposed to work, we are working with much more bigger scenes than just couple objects. FBX is already so far from Alembic, unfortunately, I would love to see more friendly Max and Maya to each other.

 

Best,

EZ

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