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Please add an automated facial riging system to CAT. The system must recognize different parts of the face and put the necessary controllers in their places. We need a good algorithm for automatic skinning.
Forget about the CAT, it’s sad but it was never suitable for competitive character animation, it was necessary to follow the path of Chris Neuhahn and Josh Book, now it’s only an InstantRIG plugin.
It would be much better if the developers of 3D Max bought instantrig and built it into Max or did something as similar as possible.
And the CAT is only good as long as you make the RIG, and it’s impossible to make animation in the CAT!