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Submitted byjameswon06-07-201703:54 AM
Status:
Archived
Export to Unreal
It would be good to have an export to Unreal Engine feature added into 3ds Max. I know there is the game exporter but it would be good to the export to unreal to convert materials to standards in order to make them compatible with unreal engine.
@jamesw Have you tried 3ds Max Interactive as part of 2018? There's automatic translation of Vray materials to real time using our Level Sync tool. In addition, the rendering quality has increased with the latest release. As for Unreal itself, I'm not sure we would build something directly. They are doing something on their side already. Once it comes out, it may be good to understand if there's anything else we need to do on our side.
I think there needs to be 2 aspects to this request. First, there needs to be a clear pipeline from 3ds max to Unreal/Unity via the DX Material. The Stingray/Interactive shader network is a PBR/PBS shader which should translate 1:1 to these real-time engines. This material also supports material instantiation, which is ideal for real-time applications such as Unreal, Unity and originally, Interactive. In other words, the plumbing is in place, it just needs a few tweaks to work.
Secondly, there should also be a workflow associated with the Physical Material, as this is a PBR/PBS based shader network, which could potentially transcend a software/hardware based rendering system (render engine like V-Ray or Arnold compared to real-time like Unreal or Unity). So, theoretically, you could use the Physical Material and it would be used to render on your render farm, then seamlessly export to Unreal for a VR experience.
The first option would be easier and quicker to implement, whereas the second option would require a bit more plumbing to work.
Yes, Datasmith is in beta, but it is not generally available to everybody. Plus, this will most likely be a paid service once it is generally available. While it does support a lot of conversion functions, it would be great to have a clean and simple pipeline to Unreal via the DX Material at least. It would also facilitate a more robust pipeline in the future now that Interactive is looking much less like it will be continuing in the long term.