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Export Physical Cameras to FBX for use in Stingray and other applications

Export Physical Cameras to FBX for use in Stingray and other applications

The current fbx export seems to only export standard cameras and physical cameras get exported as a dummy object. It would be nice to be able to export physical cameras as fbx. In particular this would be desirable to allow import into stingray. 

 

I use physical cameras because first and foremost I am producing a 3D animation in 3dsmax however I am hoping to transition this to include stingray for an interactive architectural visualization experience or for quick rendering outputs that do not require back burner rendering on multiple computers.  

 

The other drawback with this is that it removes the interoperability  of FBX with regeards to using physical cameras.  

 

Thanks,

3 Comments
Kelly_Michels
Autodesk
Status changed to: Under Review
 
jandrewg
Participant

I'd love to see some movement on this as well. In my case it would be specifically for unity

Anonymous
Not applicable

I agree, this is  basic functionality to have in 3DS Max. 

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