I would like to see support for a Nitrous API to support Head Mounted Displays such as the VIVE, Oculus, HoloLens and other systems coming onto the market. While I have seem suggestions of using Stingray, Unity or Unreal as a tool for viewing with these systems, this requires too much effort and a separate environment from where the user can experience their scene.
It is much more efficient to view inside 3ds max. While there might be frame rate limitations and other issues, depending on the complexity of the scene, these are often mitigated by the ability for the user to interact virtually with the scene assets directly. This would also help with 3D stereo viewing.