Hey guy's I thought it would be cool if I could take an image from the ai generators grab the alpha channel and delete and separate the individual pieces with the texture mapped to new uv's and geometry like in the image that I attached, and then be able to work with multiple meshes quickly, like this one is a mechanical sheet but I was thinking this could work well for generating body parts or buildings items or what ever quickly if it deleted the black geometry of the plane from the alpha and you'd be left with meshes that have verts along the seam of black and white then retain the image on that piece of geometry. 😃 that would really save some time in assembling stuff and working with max to speed up the work flow for 3d models. 😃