We get nice fluids on 3dsmax. We have MotionFields that are great. But for motiongraphics Im missing what in realflow is called "DSpline" Daemon, that is basically a way to control fluids with spline forces.
With control over the radial,vortex, and tangential Forces, with control per vertex.
Will be even greater if we can use existing regular 3dsmax splines.
We will have multiple advantages over the realflow Dspline, where is impossible to animate tangents, or do things like skinwrap splines over deforming meshes, and a big etcetera.
Additional this Dspline can be a MotionField, so we can use it for fluids, particles or meshes.