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Chamfer grid patch mitering

Chamfer grid patch mitering

Need a chamfer miter mode with grid/quad outer corners like Blender.
Max Chamfer.jpg

15 Comments

How does that Blender mitter work on more complex cases? Can you post some other shots! Also that result in Blender is due to the second option as well " Intersection: Grid"?

 

I guess this is keeping the corners sharpness when subdivided because there isn't a loop going al around right? 

gandhics
Advocate

I'm not sure why this would be better.

I don't think it was suggested as a different algorithm for mitter but as an option. It's kinda strange MAX chamfer cannot do that already and you have to manually do this with cut tool.

Im curious to see how this acts on more complex models and when subdivided.

 

On the other hand can Blender Chamfer already give that Max result of having a loop all around? 

martin.coven
Alumni

We did the patch method to make sure we preserved the UV data. Could you explain why the cross grid patch is more desirable? I tested and neither hold up to subdividing, so I don't directly see the benifit. Thanks!

hwoRX6FJ
Advocate

Мore opportunities in tools are always more benefits.

gandhics
Advocate

That,s true. But, I don't think it will work if you add more segments.

For me, what you want is inset. Not chamfer.

If we could can inset without chamfer, would that work?

teratron
Advocate

@Kranos_Orphydian Hope these help, yeah the grid switch effects it in Blender depending on the underlying topo.
@gandhics Not better just different, in fact if I had to keep one I would keep Max's current (with adjusted connection points), but Blender can do both so Max probably should too.
@martin.coven Oh, interesting. Yeah keeping the UVs is a godsend so good call there for sure. Thanks!
Max Chamfer Grid Pros.jpgMax Chamfer Sphere.jpg

teratron
Advocate

@gandhics  It works with more segments, though not sure why you would do that. I would LOVE an update to the face extrude mod that lets you Bevel by face or smoothing groups, and functions like it does in edit poly.
You also gave me an idea to try flow loop with 0 chamfer amount. It actually almost works but the mesh breaks, and it adds an extra edge in the quad.

teratron_0-1636160049140.png

 

gandhics
Advocate

Yes, Chamfer amount 0 still add edges, That's why I asked "inset without chamfer".

teratron
Advocate

@gandhics  Yeah I think inset without chamfer would great to have. It would not be quite the same as being able to add segments and change the shape but it would probably work for my needs.

gandhics
Advocate

@teratron 

I can do this since FaceExtrude automatically select extruded faces.

But, I guess you also want to chamfer extrude start edges.

gandhics_0-1636180582627.png

 

teratron
Advocate

@gandhics  For your comment about inset, what I was thinking would be awesome is a procedural bevel for faces. The only one I know of that is close is face extrude and it can only scale not bevel/inset.

teratron_0-1636476371899.png

 

gandhics
Advocate

@teratron 
You should have own idea item for this. I'll add a vote.

If you keep here as reply. It could be lost.

teratron
Advocate

@gandhics Sounds good, thanks!

teratron
Advocate

@gandhics  I found this issue that is similar. Do you think this would work or is it to broad?
https://forums.autodesk.com/t5/3ds-max-ideas/editable-poly-actions-as-individual-modifiers/idi-p/701...

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