In our country, most game manufacturers use 3DMAX to make models and animations, and more than 80% of game animators use CS skeleton. Because CS bone is simple to use, it can quickly realize bone erection and skin binding, and has a series of other advantages of saving time and cost.
But it's a pity that over the years, there has been no obvious progress in CS skeleton. The most distressing thing is that the CS skeleton only supports a small number of body types. I can't get a CS bone with eight legs and six hands. I can't get a CS bone without legs. I want to move the position of my thigh or change the rotation axis of the bone, which can't be realized.