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BUG - Fix Unfold Mapping so that it doesn't randomly split mesh UVs

BUG - Fix Unfold Mapping so that it doesn't randomly split mesh UVs

For many, many, many years - the Unfold Mapping feature in the Unwrap UVW modifier randomly decides to split every edge in the object. You can literally run Unfold Mapping on the faces of a cylinder 10 times in a row and get different results every single time. There is no rhyme or reason to how buggy this integral - yet broken tool is. It is - and has been - broken for at least 10 years now. For the love of all that is holy - fix Unfold Mapping.

2 Comments
michael_spaw
Autodesk

Thanks

 

-Michael

Kelly_Michels
Autodesk
Status changed to: Future Consideration
 

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