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Blur/Sharpen node

Blur/Sharpen node

 

 


Sometimes need correct one bitmap that use to different channel, for example to Mask (need sharp) and Bump (blurry). For me will be good have node like in pixplant etc. Maybe as part of color correction.

 3dmaps-macro.png

7 Comments
michael_spaw
Autodesk

Would you expect to use this with only bitmaps or procedural maps as well?

 

Thanks

 

 

Michael Spaw

3ds Max, Product Owner/Designer

Media and Entertainment Division

electrotoast_old
Community Manager
Status changed to: Future Consideration
 
Anonymous
Not applicable

I think its must be "global" node for bitmap and procedural maps. And imho it must be part of color correct.   

Anonymous
Not applicable

Agreed! This would be very very practical

RGhost77
Advisor

Maybe it possible via OSL...?

billnuttall
Advocate

I've wanted a Blur map within Max since pretty much forever

teratron
Advocate

Yeah this would be awesome. Would help allot in combination with the shape map too.

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