cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Biped : squash and stretch

Biped : squash and stretch

Biped (character studio) doesn't have squash and stretch bones.

 

There is a solution with a script, but it is not ideal.

 

Couldn't we have the Biped bones with squash and stretch by default ?

It would be great for cartoon animations !

 

 

 

ps : the script

for obj in selection do
(
SubAnimControl = obj.transform.controller.Biped_SubAnim.controller
SubAnimControl.BipScaleList.controller.Available.controller = ScaleXYZ()
)

Can't find what you're looking for? Ask the community or share your knowledge.

Submit Idea