I really think skin in 3ds max has several problems. Its setup is very complex and often requires a really long time. The tools do not seem to behave properly you need to be a master of the click.
Many other software have a faster method, precise and accurate.
We have to have a better system of vertex paint similar to that of the Maya ... better than Maya. You could also get a system of weights using the canvas and projecting on vertex paint.
The interface is too long and you often have to get on and off all the time. The painting tools are at the end of the rollout .... We must change everything, from the interface to the weighing system. The weight table is a living hell.
Physique is incredibly versatile and this is really a paradox ....
Why not have sinili Canvas instruments for the creation of weights and project onto vertex paint?