love the new array modifier it's amazing, in the randomization rollout we have the option to change Position, rotation and scale by one value, it will be nice to add randomization with min and max inputs that way we can have more control for example we want to make random scale where everything is scaled down only, we can type in Min 60% and Max 100% now its scaled between these values.
-now we can apply randomization to a certain percentage and change the seed, it will be nice to have an option to drive randomizations from a texture input also.