some updates to the anim tool kit that Max should be updated with.
image plane tool - currently rely on third party. this is pretty useful tool for previz and vfx. not sure how Max doesnt have one implemented yet....
improve animation baking tools - currently rely on third party.
the baking toolset for Max is ancient, antiquated UX, and barely functioning. it needs a refresh for sure. the fact that it isnt even called bake keys, and its buried in the conversion tools is even more asinine. honestly how is there not even a bake keys tool under the "animation" dropdown menu... pretty pathetic.
snap keys to adjacent key values - in maya
snaps a selected key in the graph editor to the adjacent key value if positioned close enough within a thresh hold. *bonus* snaps an entire selection of keys to the adjacent keys value.
selected controller display - a selected controller in "Assign controller" drop down will sync and display only those controllers keys on the timeline and display the fcurve in the graph editor. akin to Maya's similar channel box function.
"channel box" - add a channel box same same but different to Maya's to the Motion Panel. currently a third party tool must be used to simulate this feature.
remove static keys - in maya
mute individual anim controllers/channels - in maya
Drag to select fcurve - drag across fcurves in graph editor to select entire curve. should work if dragging cursor across multiple curves as well.
fcurve selected key frame bug - a graphic bug occurs when a keyframe is selected on an fcurve in the graph editor. the keyframe graphic disappears, though is still selected and active. Unsure what is the cause as it doesn't happen every time.
see below for reference images
XYZ fcurves with keyframes deselected
X keyframe selected showing bug
Z keyframe selected showing bug
Y keyframe selected working correctly
X with two keyframes ( entire fcurve) selected working correctly
XYZ keyframes selected working correctly
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