I would like to request the possibility of using the Freeform tools from the Ribbon panel in Paint Deform to animate mesh deformations with Edit Poly, just as we do when selecting and dragging vertices, as can be seen in the attached video, it is impossible to animate mesh using the Paint tools Deform, they even delete animations by vertex selection.
A specific modifier could even be created to animate the mesh in this way, without depending on the Edit Poly, we could have simple controls, such as a button to create a keyframe on all vertices and not just those that are changed, a brush to restore the mesh to the state original (as if it were a deformation eraser), then we can control the keyframes backwards or forwards, copy, etc...
A resource like this would be incredible for correcting deformations in ready-made animations, adjustments and the possibility of creating false muscle movements, etc... the most complicated tools are already ready, it would just be the possibility of making them animatable.
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