In 3ds Max 2019, it was possible to hide the viewport wireframe generated by Subdivide (WSM), which made it easier to work with camera mapping. Since 3ds Max 2025 and 2026, the Subdivide (WSM) modifier always forces a dense wireframe in the viewport, and there is no option to hide it like in previous versions. Please bring back the ability to disable Subdivide (WSM) display in viewport (similar to other modifiers with "enabledInViewports") — or provide a simple toggle. This would help clean up the viewport and make camera mapping workflows more efficient.