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Add in the Path Deformer "by Element" behavior to other Deformers (Bend, Twist, FFD, etc)

Add in the Path Deformer "by Element" behavior to other Deformers (Bend, Twist, FFD, etc)

The path deformer by element mode is *super* useful - It'd be great if other deformers could work the same way if needed! 

2 Comments

@HowieEDay yes a bit of consistency between deformers is needed. Maybe you should provide some images or gifs to your original post and additional info from 3ds max Path deformer documentation:

 

When enabled, deforms each mesh element on the model independently along the path. This option can help prevent a mesh with multiple elements from becoming deformed or distorted, for example when modeling tank treads.

Orphydian_0-1650140726470.png

 

By Element option enabled (right)

When enabled, the averaged center of the element is used to position the element on the path. When disabled, the pivot location of the mesh is used to position the object along the path.

tannguyenxperia
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Good Post !

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