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A whole new UV unwrapping approach

A whole new UV unwrapping approach

Can UV unwrapping be updated to something that makes sense? Despite doing a few tutorials, I'm never 100% confident. I almost feel stupid. I can easily unwrap in Maya or even (barf) Blender... 

I know it doesn't work well because most people in discord use other plug ins. 3ds Max is costly enough, something as basic as uv unwrapping should not require a plug in please.

 

How about selecting your map size e.g 2048x2048

Then create map - planar, cube, camera, automatic etc...

Then create seams: cut, sew

then unwrap etc...

 

I'm not a programmer so I have no idea how. I'm more of an idea guy. I've done a drawing.

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