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3DSMax Needs an easy, but safe Scene Purge facility:

3DSMax Needs an easy, but safe Scene Purge facility:

Hi all,

 

I spend a lot of time fixing dodgy scenes, mine, and sometimes other peoples horrible scenes too.
We all do. Does it have to be so difficult? It's basically very repetitive;

#1 Delete tens of unused pages of materials from the SME (with sometimes dead networked sub-folder-locations).
#2 Labouring through sometimes a whole week of error pop-ups soley upon opening old scene files.
#3 Deleting Null Scene Objects, the old fashioned way; menu hide and seek.
#4 Re-Finding and relinking bitmaps, proxies, basically everything.
#5 Removing unessesary non-malicious gunk code from everywhere including (but not limited to) AutoCAD, SetchUp(Yuk), UE5, STL or Rhino Models, Grasshopper, SketchFab or nasty free models from the internet. 
#6 Finding memory leaks, bloated files, massive viewport slowdown, outdated plugins, graphics drivers, DX, .NET?

https://knowledge.autodesk.com/support/autocad/troubleshooting/caas/sfdcarticles/sfdcarticles/Optimi...

Kind Regards,

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