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3ds Max needs to export quads for Catmull-Clark subdiv to work in Arnold

3ds Max needs to export quads for Catmull-Clark subdiv to work in Arnold

Currently, accurate displacement using Catmull-Clark subdivision is not possible using Arnold for Max.

 

I have already contacted Solid Angle support about the issue and to sum up the response, 3ds Max has to export quads NOT triangles in order for displacement to work.

 

It's clear that Solid Angle have no plans to fix it from their end so it is up to the Max team to fix this production-killing bug.

 

I personally have very little motivation to continue using Arnold for Max if there is no development from Autodesk on core feature such as displacement.

 

Thank you for voting!

3 Comments
RGhost77
Advisor

TMat, thank you for post it there. If any one interested, check this thread too http://cgpress.org/archives/autodesk-talks-arnold-5-in-an-in-depth-presentation.html

Kelly_Michels
Alumni
Status changed to: Future Consideration
 
RGhost77
Advisor

ADSK, come on! It's ridicules to publish  features of MAXtoA which not working properly! MAXtoA 1.2.893 still doesn't works properly with quads but in "Enchantments"  we see - "Subdivision frustum culling options: it is now possible not to subdivide patches outside the view or dicing camera frustum."... this is broken too because main subdivision not works properly.

 

ADSK PLEASE FIX ARNOLD Catmull-Clark subdivision FIRST!!! Because Opensubdiv modifier not an option for serious production with displacement.

 

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