Announcements

Between mid-October and November, the content on AREA will be relocated to the Autodesk Community M&E Hub and the Autodesk Community Gallery. Learn more HERE.

XrefObject and IncludeLists bug?

XrefObject and IncludeLists bug?

theAndreas
Enthusiast Enthusiast
422 Views
17 Replies
Message 1 of 18

XrefObject and IncludeLists bug?

theAndreas
Enthusiast
Enthusiast
Hello guys, XrefObject and IncludeLists (nodearray?) have a problem. The includelists inside the xreffed objects lose their references after saving and re-opening the assembly scene.
I recorded a quick and dirty screengrab to show you the issue.

This isn't just a light issue either. It seems to be all includelists (Nodearrays?). Vol.Select, Boolean, VrayDecals, VrayDistanceTex etc.
 
TySelect and TyBoolean seem to work properly. Not sure if they use the same classes or if Tyson has built his own things...
 
Is this a bug?
 
3dsmax 2024.2
 
/Andreas
0 Likes
Accepted solutions (1)
423 Views
17 Replies
Replies (17)
Message 2 of 18

theAndreas
Enthusiast
Enthusiast

the screencapture...

0 Likes
Message 3 of 18

MartinBeh
Advisor
Advisor

Could you also share the .max files? This would make it easier/faster to follow your steps.

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes
Message 4 of 18

theAndreas
Enthusiast
Enthusiast

Sure thing. 

So if you reference this file using XrefObject into a clean scene, everything works as expected.

But if you save and re-open that newly saved file (assembly-scene) the includelists are empty.

0 Likes
Message 5 of 18

MartinBeh
Advisor
Advisor

Thanks for the .max file - this is a Vray scene (which I do not use).

Is the issue you are seeing specific to Vray, or do you get the same with one of the built-in renderers?

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes
Message 6 of 18

theAndreas
Enthusiast
Enthusiast

There is an standard omni light in there as well. It has the same issue.

0 Likes
Message 7 of 18

MartinBeh
Advisor
Advisor

@theAndreas wrote:

There is an standard omni light in there as well. It has the same issue.


OK, I can repro this with the Scanline renderer. Looks like a Object Xref bug to me!

You initially mentioned "Vol.Select" - that one does not have a list of objects but only pickbuttons for individual objects - do they also loose their target nodes?

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes
Message 8 of 18

theAndreas
Enthusiast
Enthusiast

Yes, I think everything that has target nodes gets lost. I haven't checked that thoroughly but it seems like that is the case.

Off the top of my head I would say Boolean, Conform, Vol.Select maybe some texture maps as well?

0 Likes
Message 9 of 18

theAndreas
Enthusiast
Enthusiast

Like I mentioned the modifiers included in TyFlow such as TySelect and TyBoolean works. Haven't tested TyConform but I'm guessing that works as well. No clue why though, maybe Tyson built some custom stuff...

0 Likes
Message 10 of 18

MartinBeh
Advisor
Advisor

So far I can repro this issue with Target_light > Exclude, with Vol.Select > Mesh Object -- but NOT with Conform > Shrink Wrap or with Morpher modifier.

 

Which of the many Boolean tools in 3ds Max are you referring to?

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes
Message 11 of 18

theAndreas
Enthusiast
Enthusiast

I was thinking of the boolean modifier.

0 Likes
Message 12 of 18

MartinBeh
Advisor
Advisor

@theAndreas wrote:

I was thinking of the boolean modifier.


A very basic test seemed ok here. Could you post another .max file that shows the issues with Xref Objects and Boolean modifier?

Edit: Never mind, as soon as I turn on "Use Live References" I can repro the missing references after saving and reloading the assembly scene...

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes
Message 13 of 18

theAndreas
Enthusiast
Enthusiast

Oh, sorry I was a bit vague. Yes, the "Use Live References" is key here.

0 Likes
Message 14 of 18

MartinBeh
Advisor
Advisor
Accepted solution

@theAndreas wrote:

Oh, sorry I was a bit vague. Yes, the "Use Live References" is key here.


Also reported to the dev team... 

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes
Message 15 of 18

theAndreas
Enthusiast
Enthusiast

Also reported to the dev team...  

Nice, hopefully they can iron it out. Thank you! 

0 Likes
Message 16 of 18

MartinBeh
Advisor
Advisor

@theAndreas wrote:

Also reported to the dev team...  

Nice, hopefully they can iron it out. Thank you! 


You are welcome. But I am not sure they will release any more bug fixes for 3ds Max 2024...

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.
0 Likes
Message 17 of 18

theAndreas
Enthusiast
Enthusiast

As long as it gets fixed. We are moving to v2026.x this year anyway. Did you try this on 2024 or on a newer release?

0 Likes
Message 18 of 18

MartinBeh
Advisor
Advisor

I tested on the latest version - so there definitely is something to fix.

Martin B   EESignature
→ please 'Like' posts that are helpful; if a post answers your question please click the "Accept Solution" button.