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3DsMax is long outdated both morally and physically. On the background of modern programs, it looks already lame and there are real reasons for this, in my opinion.
The software base.
1) Firstly, why is 3dsmax paid with some licenses? I understand you make money, but you can make money in a different way! Why can't I download 3dsmax and just install it? Why should I go through any kind of identification, verification of login and password with the site, enter some keys, etc... This is an outdated approach, it's not relevant in 2021! People just want to download, click install and just run the program without all that nonsense. The second is the outdated software base, 3dsmax is loaded very long, very long, very long, so long that you can go pour coffee, drink coffee, come and it is still loaded! At the same time I have not a weak computer, amd 7, ddr4 16gb, GeF1080... The system is not weak.
The long load times in max are horrible.
Maybe if 3dsmax didn't load everything, all the plugins built in, modifiers, mini-programs, etc. that it has, then the loading would not be so long, for example, I don't need all the modifiers and all the plugins with all kinds of scripts... I use 1\4 of the entire Max list, and when you start the program it all loaded immediately, but why? It would be nice to load just the right thing, for example to create a menu in which you select the components that you use, and all, ala Blender, loaded at startup the program only they are... you do not need others!
Again, the example of Blender, turn off what you don't need and that's it... everything works quickly and the program opens from startup in 3 seconds!
Interface.
2) All components within the interface are wildly slow. For example, I have a scene and I want to expand the windows of scrolls and menus wider, I select the edge of the menu, pull, and 3dsmax starts terribly slow, everything glitches, everything hangs... why? What is done that causes such glitches and brakes? Well, nonsense, look at the same Blender for example, there you can throw a hundred menus and everything without brakes and glitches, and just as easy to remove them again. It's a shame that such problems in a program like 3smax, and this in 2021!!!
3d viewport.
3)
1 - Horrible 3d viewport, horrible! Horrible! Horrible! Horrible! Horrible! Horrible! Terrible! Horrible!
The most disgusting 3d viewport I've ever seen! Display shadows horrible, the mapping of reflections on the surfaces horrible, display glare and flare horrible, color palette and how it is displayed on the subjects horrible, there is no normal gamma adjustment and color correction display, the scene is overlit, then overlighted, then on the contrary goes into black... well, the most terrible 3d viewport!
Objects with additional maps like normal or bump look disgusting, you can not adjust the texture, for example if you make a model for the game you can not understand how it will look in Unity or UE... Why such a viewport I do not understand.
Example, don't look at the shading of the model, look at the shadow, I just included it in standard mode, without light sources. There is no material on the model.
You see the ripples, is that normal? That's crazy.
And here is the same model in Blender of the bases of light in the standard parameter.
Can you see the difference?
I'm not even talking about bloom, surface mirroring effects, render mode of the same eevee... etc...
I have a feeling that 3dsmax is a newcomer that just came out and doesn't understand what to do and how to do it.
And then I turn on 1 light bulb, no materials on the model, everything is by default.
3dsmax
Immediately got artifacts, some glitches, sharp shadows, no transition of light into shadow, sharp edges, etc.. And all this I did not adjust, but just put a free bulb with standard values.
And now let's put the same bulb with standard values in Blender
Can you see the difference? Soft shadows, soft transitions of light to shadow, soft gradients, no artifacts, the shadow is smooth and beautiful... it makes your eyes happy.
2 - Why not make an example of how it is implemented in Blender to switch the view mode to render one button, you can simplified render, but for example in Blender it is implemented perfectly!
There are lots and lots of things to go over in 3dsmax today, but I will draw my conclusion.
Conclusion:
I have been working with 3dsmax for a long time, for about 7 years, I love it, but I am very sad to see the decline of such an editor. If 3dsmax doesn't start changing itself, and doesn't evolve, it will die, and its death is already on the doorstep.
Solved! Go to Solution.