Why do we need reset XForm at all ?
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Hi !
I thought when mesh gets scaled with scale icon it never changes vertex positions behind a curtain
thought it just scales object visually and object vertex position numbers stays same , that would explain why scaling is fast and why we need to apply XForm after scaling, but then I just checked scaled object vertices with polyOp.getVert $ command and saw that vertex positions changed .
Well, if it changes vertex position float numbers during the scaling, why do we need XForm at all?