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Which node does the diffuse texture go into for a Physical material?

Anonymous

Which node does the diffuse texture go into for a Physical material?

Anonymous
Not applicable

Capture.PNGSelf explanatory. I can tell which one is for Roughness, Metalness, Bump, etc...but I can't find the one for the diffuse/albedo texture, and "Base Color Map" does not seem to be the correct one.

 

Can someone help?

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Daf
Advisor
Advisor

Hi,

Base Color Map is the correct node. Why do you think it's not correct? Where are you exporting your maps from?

3DS Max 2020.3
i7-4790 @4GHz • 32GB • GTX 1080/8GB • Windows 7 Pro
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Anonymous
Not applicable

Hello, sorry for the late reply. Apparently I was doing it correctly and didn't realize because I wasn't looking closely enough. 

 

However, the mesh that uses the material still appears all white in the viewport, and I want to fix that.viewport.PNG

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Daf
Advisor
Advisor
Accepted solution

Make sure that you have the Show Shaded Material in Viewport enabled. It's an icon/button on the toolbar in the Material Editor. And that you have assigned the material to the mesh.

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/3DSMa...

3DS Max 2020.3
i7-4790 @4GHz • 32GB • GTX 1080/8GB • Windows 7 Pro
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