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When you file link an RVT file, where do the textures save to?

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Message 1 of 4
Anonymous
668 Views, 3 Replies

When you file link an RVT file, where do the textures save to?

Hi all,

So when I file link an FBX file, a folder is created, and the textures are extracted into this texture.

I've been playing with the file link .RVT option, as I understand, it's creating an FBX as part of the import process.

I thought it was interesting as it gives the option to choose a 3D view. If the architect doesn't have to export an FBX, then that's better right? anyway, i couldn't find any textures from the revit file. all apart from one, which displayed in the viewport, but seemingly had no location, and instead of a regular bitmap, this png decided it was an HDRI.

I'm using Vray, if it matters.

Thanks everyone!

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Message 2 of 4
hagen.deloss
in reply to: Anonymous

Hello @Anonymous

 

Thanks for posting your question on the forums! I would start by suggesting to navigate to your slate material editor, and using the "pick material from object" tool. You can then navigate on the far right of the slate editor to see the textures path. I would start there to track down the material that shows up in your viewport.Screenshot (112).png

 

In regards to your missing textures... are you getting any errors on .rvt file import? A common one is "JPEG - invalid image header" error. Oh and are you using a networked drive or is this in regards to local file paths?

 

What versions of the software are you using? Is your Revit Software on the same version as your 3DS Max version? I would make sure you are on the latest update of whichever version you are on.

 

I'm looking forward to chatting with you more about this issue, talk to you soon!

 

 



Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


 

Message 3 of 4
Anonymous
in reply to: hagen.deloss

Hi Hagen,
Thanks for replying to my post, so I did some testing,
I asked my architect to export as an FBX, same categories visible, same
phase, the difference being we were viewing in a textured display style.
So as i file link the FBX, a folder was created with all the textures,
which was all good.

We looked at the materials in the revit file, it seemed that some did have
issues, but as i was able to bring it in as usual with the fbx.. it didn't
seem to affect anything.

So i'm thinking that the .RVT import method doesn't package the textures.
maybe they're located on the actual laptop running revit. Kind of like a
max file i guess
It was an interesting experiment, but i think i'll stick to .FBX from now.

If you're interested, I co created a script to help import .FBX files, and
greatly reduce the time it takes to process a file for an arch viz project.
Here is a link. http://vizguy.com/revit-to-3ds-max/

just need to promote it now!

Many thanks,
Tim
Message 4 of 4
hagen.deloss
in reply to: Anonymous

Hi @Anonymous

 

That script looks suuuuper useful, thanks for sharing it! Okay, that's good to know that the RVT file doesn't Automatically package the texture files. It does look like there is some further documentation for exporting FBX files from Revit into 3DS Max, it sounds like you have that process down to a science though 😄

 

If you are still curious on texture packaging with a RVT file, I can test with a colleague on different options for that process.

 

Thanks for the update!

 

 



Hagen Deloss
Community Manager | Media & Entertainment
Installation & Licensing forums | Contact product support | Autodesk AREA


 

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