I don't get it. I line everything up and then it doesn't line up in my camera viewport but it renders ok.
I have two objects, One is a mesh and one is a 3ds max spline converted to a polygon, a flat plane with 4 vertices.
The attached image shows my viewport with incorrect view, but the correct rendered frame. Why are they so different?
3ds max 2022, latest update. Windows 11. Nvidia GeForce RTX 3090, 511.09.