Scene like this not so unfamiliar with me anymore, 'coz I saw all kind of weird 3ds max scenes with huge-filesize-problem in our projects. But not all the time we figure out the way to purge/clean it perfectly. Thanks you again for answering, without you I believe nobody would do.
For the scene above, I sent you only Camera (save selected) because it's unnecessary to sent any other data (I could send but I think it's useless for this question).
So talk about the file itself. Scene has something wrong/mis-configurated/redundant inside it which I haven't figure out myself, therefore the question was asked here. No special steps could reproduce the bug in my memory (or simply there're too many things aside I couldn't remember either). But I have some Max scenes in one of our current projects with this improper file-size problem. As regular, we would use scripts to clean it out (such as Cleaner by Andreas Meissner, Mr. Clear by Merlin Prokasky, etc...), also manually clean out as much as we could. But the problem still resist. To the point I save isolated a simple object such as Camera (or any object) to a separated file, file size is still improper.
Not because we create the Camera come the problem, but now the file we're working has the Camera with the problem, I couldn't seperate the file further more (in term of "3ds-max file that contain problem"). So I think you could analysis the attached file itself and find the cause in term of technical examination. I think it's possible within your reach. I've to state again, we still use 2014 as primary in render farm and workstations, etc... We didn't create old-school Camera, we simply use the 2014 version of Max which the "new physical cam" not implemented. I save 2017 version just for test purpose, 'coz I think 2014 is too out of support now so it has to be 2017 at least (but I believe if we switch to 2017 with out current projects, the problem still the same, so it's not the main point here).
What I have in mind about this problem and possible solution. Why I could purge it down to 72KB with the command "New/Keep Objects"? Because it purge/clean all the redundant data from the file, so remaining is only pure clear Camera, but less-usefully it also clean out the Cam movement (or any other movement in scene for that matter). But the details of tasks/steps that "New/Keep Objects" did to a Max scene is unknown for regular users, so we couldn't know what could remove before we reach the "camera movement"-part (which we prefer to keep). Is it possible (in future versions or scripts ability) to have a check list of task "New/Keep Objects" would execute to give user choice to check/uncheck the steps they don't want it to perform? Currently, I can't find any scripts do the similar task as "New/Keep Objects" command inside Max, let alone to have the choice with steps it would do, so it's still a problem.