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Weird Shading/Normals Issue
Not applicable
12-05-2015
09:40 AM
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I've been working on a simple wine glass model and right when I thought it was finished, I noticed that there are some issues with the shading on it, so I tried fixing smoothing groups. That didn't work, so I checked out how the normals looked and I'm not sure if they're correct. I tried a ResetXForm and also tried unifying the normals and that did not work. My knowledge of how to fix this issue is stretched thin, so I figured I'd look for help here. I've attached the scene file if anyone wants to take a look.