Community
3ds Max Forum
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Viewport Lighting Issue (Backlight)

7 REPLIES 7
SOLVED
Reply
Message 1 of 8
KearaKim
492 Views, 7 Replies

Viewport Lighting Issue (Backlight)

KearaKim
Explorer
Explorer

Hi all!!

I've just finished setup 3ds max for my new desktop.

 

But I found out the Standard View port lighting is quite weird here.

As you can see the screenshots below, it's showing a Back light, completely opposite,

which is not like I've normally seen using 3ds max for a decade.

 

Plus, it only happens when the Standard options's on.

 

Does anyone have any idea for it? Please help! 

Thank you.

 

 

* I'm using NVIDIA GeForce RTX 3060 Ti, fully updated recently.

Nuish_2-1692604107146.png

 

 

 

Nuish_0-1692604041571.png

Nuish_1-1692604044910.png

 

Nuish_3-1692604650586.png

 

 

0 Likes

Viewport Lighting Issue (Backlight)

Hi all!!

I've just finished setup 3ds max for my new desktop.

 

But I found out the Standard View port lighting is quite weird here.

As you can see the screenshots below, it's showing a Back light, completely opposite,

which is not like I've normally seen using 3ds max for a decade.

 

Plus, it only happens when the Standard options's on.

 

Does anyone have any idea for it? Please help! 

Thank you.

 

 

* I'm using NVIDIA GeForce RTX 3060 Ti, fully updated recently.

Nuish_2-1692604107146.png

 

 

 

Nuish_0-1692604041571.png

Nuish_1-1692604044910.png

 

Nuish_3-1692604650586.png

 

 

7 REPLIES 7
Message 2 of 8
RobH2
in reply to: KearaKim

RobH2
Advisor
Advisor

What version of Max and what renderer? What was the last verstion of Max that displayed it as you are used to?

 

Also, can you upload the file for me to look at?


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
0 Likes

What version of Max and what renderer? What was the last verstion of Max that displayed it as you are used to?

 

Also, can you upload the file for me to look at?


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 3 of 8
KearaKim
in reply to: RobH2

KearaKim
Explorer
Explorer

Hi! Thanks for the reply!

 

I'm using 2022 version and scanline Renderer, normally.

I don't think it really matters what renderer I use because most of renderers don't affect to viewport light in my case.

But there were some recognizable differences when I changed renderer and render the viewport scene.
Most of renderers were okay, but only 'Quicksilver Hardware Render' gives weird look just like my viewport.

 

KearaKim_0-1692756621455.png

 

But here's a thing!

I found out if I change the Driver to Nitrous Direct3D 9, which is not Recommended for my graphic driver,

it fixes viewport lighting problems for now.

 

KearaKim_1-1692757031744.png

 

However, It is hard to say the problem is solved because I prefer to use the recommended driver.
And there is other issue when I use Nitrous 9...

 

Anyway, it happens in all of my max files but you still can what file it is with the attachment below.

 

Thank you!

0 Likes

Hi! Thanks for the reply!

 

I'm using 2022 version and scanline Renderer, normally.

I don't think it really matters what renderer I use because most of renderers don't affect to viewport light in my case.

But there were some recognizable differences when I changed renderer and render the viewport scene.
Most of renderers were okay, but only 'Quicksilver Hardware Render' gives weird look just like my viewport.

 

KearaKim_0-1692756621455.png

 

But here's a thing!

I found out if I change the Driver to Nitrous Direct3D 9, which is not Recommended for my graphic driver,

it fixes viewport lighting problems for now.

 

KearaKim_1-1692757031744.png

 

However, It is hard to say the problem is solved because I prefer to use the recommended driver.
And there is other issue when I use Nitrous 9...

 

Anyway, it happens in all of my max files but you still can what file it is with the attachment below.

 

Thank you!

Message 4 of 8
RobH2
in reply to: KearaKim

RobH2
Advisor
Advisor

Can I ask why you are using Scanline renderer when you have Arnold and a 3060Ti? Does your work require that?

 

I'll look at your file today and get back to you with what I find. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
0 Likes

Can I ask why you are using Scanline renderer when you have Arnold and a 3060Ti? Does your work require that?

 

I'll look at your file today and get back to you with what I find. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 5 of 8
RobH2
in reply to: KearaKim

RobH2
Advisor
Advisor
Accepted solution

I opened your file in Max 2022 and it works normally for me. So, there is some issue on your machine we need to find. I've attached a video of it. 

 

Have you tried an ENU reset and or uninstalling and reinstalling your 3060 drivers?


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

I opened your file in Max 2022 and it works normally for me. So, there is some issue on your machine we need to find. I've attached a video of it. 

 

Have you tried an ENU reset and or uninstalling and reinstalling your 3060 drivers?


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 6 of 8
KearaKim
in reply to: RobH2

KearaKim
Explorer
Explorer

Hi!

 

Firstly, I already have reinstalled the grapics drivers but nothing changed with the issue.

 

And then I saw your reply today so I tried to reset an ENU, which was I didn't know about anything about.

Then oh my goodness!! The Viewport lighting came back to normal!

 

Thank you so so much for all of your kind help!

(Hope any others might have a problem like me could find this!)

 

▼ All fixed!

KearaKim_0-1692924338178.png

 

0 Likes

Hi!

 

Firstly, I already have reinstalled the grapics drivers but nothing changed with the issue.

 

And then I saw your reply today so I tried to reset an ENU, which was I didn't know about anything about.

Then oh my goodness!! The Viewport lighting came back to normal!

 

Thank you so so much for all of your kind help!

(Hope any others might have a problem like me could find this!)

 

▼ All fixed!

KearaKim_0-1692924338178.png

 

Message 7 of 8
KearaKim
in reply to: RobH2

KearaKim
Explorer
Explorer

Oh, and the reason why I use scanline renderer instead of Arnold is just the production pipeline I work at doesn't need any rendering work in 3ds Max. We check all of our 3D product out in UE5.
Now problem is solved but you might be still curious by any chance 🙂

0 Likes

Oh, and the reason why I use scanline renderer instead of Arnold is just the production pipeline I work at doesn't need any rendering work in 3ds Max. We check all of our 3D product out in UE5.
Now problem is solved but you might be still curious by any chance 🙂

Message 8 of 8
RobH2
in reply to: KearaKim

RobH2
Advisor
Advisor

Interesting. Thanks for letting me know. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

Interesting. Thanks for letting me know. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report