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View distorted after camera with a correction

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Anonymous
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View distorted after camera with a correction

So, after my perspective view shows a camera with camera correction, and then I switch it to perspective view, that view is then distorted. How do I fix that? I usually have to find normal camera make that one active, and then go to perspective again. Is this another bug?
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Steve_Curley
in reply to: Anonymous

It's been around for a while, but I thought it was fixed in 2009.

IIRC it's caused by deleting a camera with correction while the viewport is set to that camera.

Create a new camera, switch the viewport to that camera, then delete the new camera. Viewport should be back to normal.

This thread is where I found the info.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

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