Hi There, I am currently using 3dsmax 2024.
While using the UV editor the wireframe doesn't seem to be rendering properly. The thickness of lines varies a lot making it really annoying to identify straight line distortions. Even on flat straight UV shells the line width differs a lot.
This was not the case in 3dsmax 2022
Is there a way to fix this issue? and make the UV editor wireframe of the shells look clean as used to be before.
This distortion is not present in other softwares like Rizom UV
I am posting few images to showcase the problem.