Hello guys, I recently saw a problem that never happened to me before.
When I'm rendering a pic of my 3D model, I can see the edges where the UV seams are cut.
This problem only happen when I plug the normal map on the material.
I'm using 3ds Max 2016 and Vray, and that never happen to me before.
I also noticed that this problem is gonne on other software like Substance Painter or Unity. When I'm exporting all my meshes, texures bones ect into Unity, i don't see any edges.
I don't know where this problem is coming from, it never happened to me on previous version of 3ds Max.
I link some screenshot to show you what I'm talking about.