Unwrap UVW - in - UV editor how to select texture by ID, not by NAME!

Unwrap UVW - in - UV editor how to select texture by ID, not by NAME!

harfangduneige
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Unwrap UVW - in - UV editor how to select texture by ID, not by NAME!

harfangduneige
Observer
Observer

here is the problem when I do unwrapping using "Unwrap UVW" modifier I can open "Edit UVWs" editor by clicking "Open UVW editor..."  there from the top right corner I can pick texture from the texture list of all textures used in my model (pic 1)  

BUT !!! there I can see textures by names as they are named in my "textures" folder, which I got from the customer, and naming could be VERY UNINFORMATIVE, and sometimes you cannot figure out fast which texture name corresponds to the polygons set currently being unwrapped, and you need to simply click on each name from this list (pic 1) to see if it is the right one or not!


BUT! - In my opinion, such texture selection is very uncomfortable, and much faster would be if I could select texture from this list (pic 1) by ID assigned to polygons like in edit poly mode (pic 2)

QUESTION - is there any way to make textures list in the "Edit UVs" editor look like this (pic 3) so I can select it by ID, not by its name !!!
because while we do modeling using Edit Poly we always see and memorize materials as their corresponding IDs  - 1, 2, 3, 77, etc... not as full texture names "corridor_lvl_2.jpg", "paint_352.jpg", "prop_rifle7567.jpg" and so on. Thus it is very uncomfortable and confusing to select these textures by name in the "Edit UVWs" editor testures list and it would be much faster to do so by ID!

 

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dmitriy.shpilevoy
Collaborator
Collaborator
Accepted solution

There is.

It will hide UVs for other IDs. If you want to display them all just switch back to All_IDs. Important part is that max automatically changes background texture to one that corresponds to selected ID.

 

dmitriyshpilevoy_0-1700723328953.png

 

Message 3 of 3

harfangduneige
Observer
Observer

THANK YOU VERY MUCH !!!
p.s. I feel stupid for missing such an obvious solution, THANK YOU AGAIN !!! 

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