Unexpected results with 3DS Max Liquid (water). Crumbly/holey/rough mesh and water disappearing in collision object
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Hello fellow 3DS Max users.
I am tinkering around with 3DS Max fluids for the first time and I have a few unexpected issues. Maybe and hopefully you can point me in the right direction.
In my setup I have a bottle (collider object) filled with a mesh serving as a liquid (custom emitter object with emitter type "container"). The bottle is tilted, so once I start the simulation the liquid will spill.
It kinda works, but I have the following two issues/questions:
- The mesh of the liquid looks much more rough and crumbly/holey than I hoped for. I used the Water preset as a basis.
- I used a large bowl as a collider object with the intention to catch the fluid and have it build up in there as a thin layer, but it somehow seems to disappear/dissolve on impact and I don't understand why. As you can see in one of the screenshots, the kill plane is placed lower in the scene, so it's not the kill plane "killing" the particles on impact.
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