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UDIM / MultiTile map deficiencies and missing functionality
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I'm trying to get UDIM going as part of our pipeline, which includes Max 2020. I'm running into numerous issues on the Max side at every step:
1. Getting UDIM maps to load:
- The 2021 Max documentation for MultiTile has no information as to what the file pattern options are expecting:
- When the wrong format is chosen, the error dialog box gives no hint as to what the correct pattern is, saying only: "Invalid file pattern format." This would be an intuitive place to let the user know what the format is.
- The Pixar specification suggests the UDIM naming convention is: Map.1001.tga. Unreal Engine also uses this naming convention. Why not support that?
- For the UDIM file pattern format option in Max, I've had to exhaust nearly every conceivable combination in a trial and error process before determining that Max wants Map-1001.tga. This seems to be a convention that only Autodesk products use.
2. Unwrap UVW - no snapping supported:
- None of the snapping functionality works with the MultiTile map type. The buttons are all there and can be enabled, but snapping doesn't work.
- Our pipeline requires perfectly precise pixel snapping so snaps not working with MultiTile is an issue.
3. Unwrap UVW texture preview size limited to 2048:
- MultiTile textures do not preview at their native resolution, unlike standard bitmaps which display correctly at resolutions of at least 4096 and possibly larger.
- Custom preview size option found under Options->Preferences, Display Preferences, Render Width/Height are limited to 2048 so that doesn't help matters. In 2020, why is this capped to a resolution that was state of the art fifteen years ago in 2005?
- We're using 4096 x 4096 textures so this is another critical problem.
The missing functionality enumerated in issues 2 and 3 make MultiTile unusable for us. All of the potential work arounds for these issues that I can think of will take considerable time to implement and be prone to user error. The MultiTile implementation in 2020 is pretty disappointing.