I felt i need to add something, since i don't know how novice you are,
The Welder, even set to verts, needs other conditions to be successful,
The two elements need to have their vertices on top of each other for the weld can work.
I created a simple sample scene just to demonstrate this quickly. It's just a simple
Box that i detached its upper polygon, then i attached it again tp the box. So now i have this
Situation where you can find two vertices in one place:
1- Before Weld: Pairs of vertices in 4 places
2- after weld, the over all number of vertices is 8 now instead of 12. I added an Edit Poly above the Welder just to be able to show the vertices in the screenshot
Now, if you don't have this situation then you have a problem!
You'll need to cut polygons in one object to match the object above it so you can
Have the situation of Pairs of vertices like in the top example.
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[email protected]3DS Max 2025, V-Ray 7
3DS Max user since 2003 (3DS Max 7)
V-Ray user since 2008 (V-Ray 1.47)