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Troublesome movement limitations
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08-30-2017
09:18 AM
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Hello Everyone,
We're facing some troublesome movement limitations on large distances. We're modeling cities and the current city block is located on about x:9000 and 7:400000 generic units, the problem is that the values at these distances can not be accurate anymore which causes a lot of error in the buildings and stress in our artists. This image shows the detail problems we get:
Is there anything I can do to surpass this problem? Are the 3ds max movements in 32bit or 64bit? If it is 32bit, changing to 64bit could extend or detail limits by more than a tenfold(as far as I know).
Kind regards,
Cambesa