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Trial Version max 2015 There bug !

32 REPLIES 32
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Message 1 of 33
Anonymous
4002 Views, 32 Replies

Trial Version max 2015 There bug !

max 2015

Trial Version

 There bug ! After the custom settings in the window and select cross- check does not work!QQ图片20140415153141.jpg

这里设置好了后,在工作里选择模型却不起作用,形同虚设,请及时更正!!

32 REPLIES 32
Message 2 of 33
Anonymous
in reply to: Anonymous

PaintingQQ图片20140415153844.jpg
Message 3 of 33
darawork
in reply to: Anonymous

Confirmed here too. The display shows the correct selection border type, but both are only selection windows, no crossing window.

Product version 17.00 commercial.

Darawork
AutoDesk User
Windows 10/11, 3DS Max 2022/24, Revit 2022, AutoCad 2024, Dell Precision 5810/20, ASUS DIY, nVidia Quadro P5000/RTX 5000/GTX760

Message 4 of 33
Anonymous
in reply to: darawork

Thanks, hope to soon amend the official!
Message 5 of 33
spacefrog_
in reply to: Anonymous

Finally i learned a feature in Max i was not aware of. I always thought that the option simply would set the default behavior like in the toolbar ( crossing or window selection ). So i now learned about this clever, cool little feature's existence

 

And yes - it's broken here too - so definitely a bug

 

xujieone:

Do not hope only - but do report too 😉

 

http://download.autodesk.com/us/support/report_a_bug.html?SelProduct=3dsMax

 

 

 

 


Josef Wienerroither
Software Developer & 3d Artist Hybrid
Message 6 of 33
Anonymous
in reply to: spacefrog_

thanks!!

Message 7 of 33
Stefan_L
in reply to: Anonymous

Same here. But it works in Sub-Object mode...

--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
Message 8 of 33
Anonymous
in reply to: Stefan_L

thanks!

max interface toolbar icon above is no problem , but inconvenient to use , every time to click!
 
But here is set up, more convenient to use
Message 9 of 33
timd1971
in reply to: Anonymous

Why o why is "always" the IMPORTANT features broke right off the bat? I guess wait some more. 😕
Message 10 of 33
timd1971
in reply to: Anonymous
Message 11 of 33
Stefan_L
in reply to: timd1971

No. 😞

--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
Message 12 of 33
timd1971
in reply to: Stefan_L

IT FIGURES!  Autodesk ALWAYS does this kind of stupid crap.  : \  WTFingFFingFF?!!?!

Message 13 of 33
spacefrog_
in reply to: timd1971

Daniel Santana found a workarround and posted on cgsociety

 

Just enter this in the listener ( note: there' a chance that selecting/picking in heavy scenes might become slower )

 

NitrousGraphicsManager.HardwareHitTestEnabled = false

 

 

Original post

http://forums.cgsociety.org/showthread.php?p=7811994#post7811994


Josef Wienerroither
Software Developer & 3d Artist Hybrid
Message 14 of 33
Stefan_L
in reply to: spacefrog_

Great news, thank you!

I just put it in the startup script 🙂

--
Stefan

i7-2600 @ 3,4GHz, 32GB Ram,
512+128GB SSDs + 2x500GB HD
GeForce GTX 980 Ti 6GB + GTX 980 4GB
latest Driver (almost always)
Win7ProX64 SP1
Message 15 of 33
Anonymous
in reply to: Stefan_L

can anyone confirm if this script slows down scenes with huge amounts of objects ? i dont want to touch it if it will make things any slower.
Message 16 of 33
spacefrog_
in reply to: Anonymous


@Anonymous wrote:
can anyone confirm if this script slows down scenes with huge amounts of objects ? i dont want to touch it if it will make things any slower.

Don't be too shy 😉

 

It's not really a script anyways, it's just one command. Test your typical heavy scene with hardware hit-testing selection on and with it being off. If you suffer a performance drop, you have to decide yourself, wether you'd rather have the cross/window selection thingy working or a faster in viewport object picking....


Josef Wienerroither
Software Developer & 3d Artist Hybrid
Message 17 of 33
Anonymous
in reply to: spacefrog_

i just wasnt sure how i would turn this magic potion off if i dont like it. would it be a case of re-entering that text and typing "positive" instead of "false" ? (sorry - i have no idea Smiley Sad )

I was noticing a very slow performance with regard to picking objects in the scene even without doing this - and i think maybe (not sure) it was to do with having the scene explorer open.

Message 18 of 33
Steve_Curley
in reply to: Anonymous

Almost 😉
Replace the False with True and it should turn it back on.

Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).

Message 19 of 33
Anonymous
in reply to: Steve_Curley

what is the exact procedure ? i entered the text into the listener but nothing has changed ? (i restarted max)
Message 20 of 33
spacefrog_
in reply to: Anonymous


@Anonymous wrote:
what is the exact procedure ? i entered the text into the listener but nothing has changed ? (i restarted max)

No - dont restart !  that would reset to the inital enabled, just enter the command and work on

 

if you want to have this constantly fixed with the hack, you have to put it into a max script (*.ms) which you put into your scripts/startup folder

But honestly i would'nt do this and miss the hardware hittesting speedup in every session...


Josef Wienerroither
Software Developer & 3d Artist Hybrid

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