Transfer UVs from one object to another

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Transfer UVs from one object to another

Anonymous
Not applicable
I know Maya has this and it works pretty well. Is there a similar tool in 2011?
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Anonymous
Not applicable
yeah that very painful inside of max... so you have to map things before cloning 😞

anyway many guys lately were complaining about mapping inside of max... it's time to redesign things hoping they don't just thought new features instead of upgrading it
i guess headus UVLayout has a good features there
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Anonymous
Not applicable
One can do it like this; (see attachment) select object 1, press “Acquire” in the UWV menu, click on object 2 and hit “OK”; Object 3 is the result of the action.
(Object 2 is the one whose coordinate you need to transfer.)

ivan

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timd1971
Advocate
Advocate
or drag the UVW Wrap modifier from the stack of the object that already has the source mapping, to the new object that does not?

blakestone
Collaborator
Collaborator
You can add "Unwramp UVW" modifier to your object this click "Edit" > "File" > "Save UVs" which will save this to (*.uvw) file. You can then load this file onto any object.

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Technical 3D Graphic Artist
Autodesk 3dsMax 2015 - Service Pack 4
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Anonymous
Not applicable
You mean objects with the same topology or just same shape but different topology?
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Anonymous
Not applicable
Use projection modifier
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Anonymous
Not applicable


yeah that very painful inside of max… so you have to map things before cloning 😞

anyway many guys lately were complaining about mapping inside of max… it’s time to redesign things hoping they don’t just thought new features instead of upgrading it
i guess headus UVLayout has a good features there.


It would appear by reading this thread that there are many ways to map objects inside of 3ds Max, & I for one would not like to see it changed; however, I'm not opposed to a better, or easier solution. Basically I think it just comes down to the knowledge of the individual.
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peter.mcmullan
Contributor
Contributor
OMG, I ve been using max since V2.5 and I didnt know u could drag from the stack to the viewport........

Thanks for that
Peter McMullan
www.nrc.ac.uk
Intel® Core™i7 : ASUS® P6X58D : 24GB SAMSUNG DDR3 : 1536MB NVIDIA GEFORCE GTX580
3d Connexion Space Explorer
Max 7 through 2011 : Win 7 x64 pro
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timd1971
Advocate
Advocate
I think u can use the CHANNEL INFO also? Copy paste uv information.
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Anonymous
Not applicable
Thanks all for the advice. Basically the Maya versions is transfer attributes UVs. So imagine you have a highpoly to low poly or vice versa it can retain the UVs even if the topology is different or get it pretty close.
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spacefrog_
Advisor
Advisor
Accepted solution
this is done via the projection modifier. It projects UV's from one mesh onto another one, even if they have different mesh topology

Josef Wienerroither
Software Developer & 3d Artist Hybrid
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gergely.kissL7WVQ
Observer
Observer

Let us know how you do that!

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